Sunday, February 12, 2012

The first row of my Matrix begins with the neck form of the guitar from the previous project and transforms it through a series of edge manipulations.

The second row takes the final form of the previous row and transforms it through a series of face manipulations.

The third row again takes the final form of the previous row and puts it through a series of vertex manipulations.

Row four smooths the object and returns back to a series of edge manipulations in a smooth state.

The final row puts the final smooth form back into a polygonal form, and then goes through a series of deformations, before arriving at its final form.




2 comments:

  1. are you using Maya or Rhino? your manipulation of these studies in the x,y, and z plane are great!

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