Wednesday, April 18, 2012

Project 2 Object






Here are some images of my Project 2 Physical Object.  I spent a lot of time conceptualizing how I was actually going to make the very complex surface that I got in Maya into an actual object.  3D printing may have been the best bet to accurately model the complex, curving forms of the rings in the digital model, but I do not yet know how to use it.  I think I was successful in modeling the more static rings, or the "jukebox" as we referred to it.  However, I think the way in which I modeling the more dynamic rings is not as successful. That was certainly the biggest struggle in transforming this digital model into a physical reality.

Tuesday, April 3, 2012



I took the previous geometry I created for the surface and extruded it along a path based on the movement of the ball in my animation video.  Doing this certainly created some very interesting geometries.