Tuesday, May 15, 2012

Project 3 Animation

Here is an animation from Maya of the guitar oscillation movement that inspired my Generative Components surface.  It has been batch rendering since yesterday morning, which is why it was not ready at last night's review.



Monday, May 14, 2012

Project 3 Final Stuff

Here are a few more additional occlusion renderings and wireframe images of my surface in various states, using Generative Components.










Final Board for Project 3

I have an animation as well, but it is currently batch rendering in Maya and will not be ready for the review this evening at 7.  It should be ready tomorrow afternoon at some point, so I will post it to the blog then.

Friday, May 11, 2012

Project 3 Progress



I changed around my concept a bit, rather than having an actual guitar string I'm developing more of a surface inspired by the oscillation of a guitar string.  I created 4 points, and extruded 2 of the points along different cosine curves.  I then attached lines from the points on the two curves that are based on the distances between point 1 and point 2, and point 3 and point 4 accordingly.  I then attached a BSpline Surface to the endpoints of these lines, creating my wavy surface form.  As I move the control points, the surface begins to warp and grow or shrink based on the distance of the points from the cosine curves.


Here are a few quick rendered images of the surface.  Not sure why those splits are occuring in the surface but it looks kind of cool.



Here are some wireframe images  of the model so you can begin to see what's actually going on.


Tuesday, May 8, 2012

After enough frustration with GC, I opened Maya to start messing around with the ideas and create some forms.  Here are two early images.


The top image is taken inside the "guitar string."  The bottom shows the form of the string in it's oscillation over time, similar in movement to the juxtaposition of the two men and the old women in the movie scene that inspired my earlier animation.  Anyone know how to create a more nylon string texture in Maya?

Monday, May 7, 2012

Project 3 and GC

With 6 days left before the review, I'm certainly struggling a bit trying to learn this GC software.  I've been watching the tutorials on the Bentley Generative Components Youtube page but just not quite getting the hang of it.  My idea is take a guitar string from my original object and move it along the path of my motion that inspired my surface objects in part 2.  I think this will create an effect almost like a guitar string oscillating over time, maybe through the course of a song.  I want to do rendered views and an animation inside this "string" to capture what the experience might be like.  Really need to keep working with this software to figure out how I'm going to do so.

Wednesday, April 18, 2012

Project 2 Object






Here are some images of my Project 2 Physical Object.  I spent a lot of time conceptualizing how I was actually going to make the very complex surface that I got in Maya into an actual object.  3D printing may have been the best bet to accurately model the complex, curving forms of the rings in the digital model, but I do not yet know how to use it.  I think I was successful in modeling the more static rings, or the "jukebox" as we referred to it.  However, I think the way in which I modeling the more dynamic rings is not as successful. That was certainly the biggest struggle in transforming this digital model into a physical reality.