The first row of my Matrix begins with the neck form of the guitar from the previous project and transforms it through a series of edge manipulations.
The second row takes the final form of the previous row and transforms it through a series of face manipulations.
The third row again takes the final form of the previous row and puts it through a series of vertex manipulations.
Row four smooths the object and returns back to a series of edge manipulations in a smooth state.
The final row puts the final smooth form back into a polygonal form, and then goes through a series of deformations, before arriving at its final form.
are you using Maya or Rhino? your manipulation of these studies in the x,y, and z plane are great!
ReplyDeleteThanks! I've been using Maya.
ReplyDelete