Wednesday, April 18, 2012

Project 2 Object






Here are some images of my Project 2 Physical Object.  I spent a lot of time conceptualizing how I was actually going to make the very complex surface that I got in Maya into an actual object.  3D printing may have been the best bet to accurately model the complex, curving forms of the rings in the digital model, but I do not yet know how to use it.  I think I was successful in modeling the more static rings, or the "jukebox" as we referred to it.  However, I think the way in which I modeling the more dynamic rings is not as successful. That was certainly the biggest struggle in transforming this digital model into a physical reality.

Tuesday, April 3, 2012



I took the previous geometry I created for the surface and extruded it along a path based on the movement of the ball in my animation video.  Doing this certainly created some very interesting geometries.

Saturday, March 31, 2012

First Surface Iterations


Here are two occlusion images of the first iteration of my surface.  The idea is derived from the objects the camera focuses on in the first 20 seconds of my Requiem For a Dream Scene.  When the camera focuses on the seated women they are stationary and not moving.  When focused on Leto and Wayans, the movement is more dynamic because they are in constant movement along with the camera.  This inspired the two shapes of the surfaces, and the transitions between the two represent the camera's shifts on each movement. I want to make this all one NURBs object rather than a collection of NURBs cubes and surfaces so that I can begin to deform the entire surface to create a more three dimensional space.  Right now as just a wall I feel it is pretty dull.

Tuesday, March 27, 2012


Just realized the video didn't show with that last post.  Here it is.


Animation Progress

Here is my camera 1 playblasted with lighting.  I did not realize that the other cameras would show, so need to figure out a way to hide them.  The ball is also rolling at a much slower pace than I expected, so I need to mess around with the distance travelled over the certain amount of frames.